News


New Update: Flat Ride Pack Released

The NoLimits 2 team is proud to announce a new update containing all new scripted rides. This update is free to all NoLimits 2 users. The update (2.1.5.0) adds five professionally modeled and scripted rides to the observation tower released in the last update. Features:

  • Professionally modeled with multiple LODs for high performance.
  • Drop in and play! All rides are scripted with animation and sound effects ready to go. Just add to your park like any other pre-built scenery object.
  • All rides can be ridden! Approach the ride and press E when prompted to board the ride.
  • All rides have choice of onboard seats. Press C and V to switch between cars and seats.
  • Many cool details implemented found on the real rides we chose for reference.
Ride 1 Ride 2 Ride 3 Ride 4
Ride 5 New Spine Park Set 1 Park Set 2

Marco, our new flat ride designer, did a great job in finding a good compromise between detail and performance. All models have low impact on framerates. He also created 3 new park set objects (bench, lamp, trashcan) that are included in this update. We also added new spine options and prefabs to the Rocket Coaster Style, which can be used to reassemble the modern type of Giga coasters. This was a long awaited feature from our fans. Last but not least this update comes with 2 new parks with 2 new coasters each, adding lots of new options to choose from.

Enjoy! Be sure to share this video and leave us a comment letting us know what you think of the new additions.

[The NL Dev Team]

P.S: We hope you enjoyed our news entry from 2015-04-01 that was meant as an April's Fool joke.

New Height Check Safety Feature

Realism is the top priority for any simulation. When you are simulating roller coasters, safety of the rider is also a top concern especially in an immersive experience like Oculus Rift. To keep our youngest fans safe and make the experience as realistic as possible in Oculus Rift, we have implemented a new height check safety feature. Kids who are too short to ride will be prevented from entering ride mode on selected coaster styles.

Here is an example video showing the new feature in action:

Height Check Safety Feature

We use a proprietary optical triangulation algorithm making use of the Oculus Rift tracking camera to determine the height of a user. This measurement is then checked against standard height requirements for all coaster styles based on input from the real manufacturers. Do not worry, if your child is prevented from riding, please reassure him or her that this is only temporary until they grow bigger and then help them ride other styles with lower height restrictions.

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Height Check Safety Feature

Thank you for your understanding and for supporting our quest for realism and safety. [The NL Dev Team]

Merry Wing Coaster Christmas

The NoLimits team wishes you a Merry Christmas and a Happy New Year.

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The new update 2.1.0.0 with the new Wing Coaster is now available. We are proud to present you this astonishing coaster style implemented in NoLimits 2 using highly detailed 3d models and textures. We also give you two new parks with three new coasters, so you can instantly try out the new coaster style. Kudos to Seth Parsons for contributing another great park file. This is our Christmas present for our great community. We hope you like it as much as we do. [ol]

New Update 2.0.9.0 Released
We released a new update with some important optimizations. We greatly improved the performance of support beam rendering. The support beam engine now scales better with highend graphics cards. Especially wooden coasters should render now with much higher framerates.[ol]
Now with Oculus Rift Support

The team behind NoLimits 2 Roller Coaster Simulator announces Oculus Rift support is now available. Virtual Reality fans can now enjoy the most realistic roller coaster simulation software in The Rift and create the rides of their dreams with a powerful built-in sandbox editor. The NoLimits team combines exceptional detail and realism with a 100% custom next generation 3D engine to create the best virtual sandbox available. Dozens of roller coaster manufacturers and themed entertainment design companies use the accurate physics of NoLimits to help design real attractions. One square mile of workspace allows for a huge sandbox for your imagination to run wild. With a custom scripting engine, powerful track shaping tools, detailed environment and terrain settings, custom lighting, and 3D custom scene object support, the only limit is your imagination.

Screenshot Screenshot Screenshot

Virtual Reality using The Rift and new Gyro Tower

Our fans have been waiting for this and we are very happy to announce that Oculus Rift support has arrived successfully. Be sure to have the Oculus Runtime 0.43 installed for your 3D roller coaster VR experience. NL2 will directly detect the Rift attached and will ask you if you want to enable VR mode. If you do not own a copy of NL2 yet, you may first try out the new demo. We added Rift support directly into the free demo, so you can try it first. If NoLimits 2 in the Oculus Rift were any more realistic you would have to pay for parking and wait in line! Rift users now can use the roller coaster editor of NL2 to create an endless number of virtual roller coasters.

We are also happy to announce that NoLimits 2 takes the next step by providing our first high quality flat-ride scene object. Our new team member Marco Gudat created the fully functional Gyro Observation Tower ride object. The object is now official part of NL2 and can be added to any custom park. It can be ridden by pressing E, just like a coaster, and you can even toggle between the fifty seats inside the car. It comes with a fully functional ride sequence with animated doors, animated steel cables and sound effects. It even plays some music when you ride it. We are planning to include more high quality flat-rides in upcoming updates.

In the latest update we added experimental support for Collada (DAE) custom scene object files. Support for DAE is still beta. We are targetting to make it work with the most common 3D modelling programs out there. This will allow our users to easily extend the program with their custom scenery objects. [ol]