News


Tracks and fools

Every year it is called April Fools' Day with good reason. From the E-mails we got at least some people believed in our Ride For Your Life Zombie Horror shooter joke. Some people even asked if we could add a switch for disabling the zombies to prevent smaller children from getting scared. Do not worry, we were only joking and will stick to simulating coasters only. All the zombies and gore were photoshopped by Kevin and were absolutely fake. Okay, hopefully all the confusion is cleared up now, let's talk about the real NL2. We are working hard on it. Still lots of fundamental features such as supports and track decoration are not finished yet, but it is becoming more usable almost every day. Some people might have noticed the rusty worn out rails in the zombie pictures. Those were not fake and instead are a real option inside the program. There is the choice between multiple levels of wearout and also an option for white stripes on the rails. Those stripes can be found on some recent coasters made by specific manufacturers. If I remember correctly they are added to reduce friction and to increase the lifespan of the wheels, please tell me if I am wrong. In NL2 they can be assigned to any coasterstyle.

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Track parade

Also there are additional track options like larger boxes found on high stress areas on taller hyper coasters. The left screenshots also show a new coasterstyle not shown before called the rocket launch coaster. Each car can now have an individual color setup. Now back to work.[ol]

NL2: Ride for your life!

Ride for your life! This is the new tag and motto of what NL2 finally will turn into. A full blown action packed first person horror shooter. We thought that simulating a coaster all alone is just too boring, so we came up with this unique idea. It was only a logical consequence. Adding a couple of weapons, medipacks and zombies was easy after we had the hard stuff such as the collision detection and the walkmode already working. Hardest part was probably to come with a good story. We wanted it to be as new and fresh as possible. There will be single-player and multi-player parts. The action will take place in an amusement park crowded by visitors who turned into deadly zombies after watching the new Apocalypse pre show. You are the only park visitor still alive who obviously seemed to have missed that one. Your only chance to survive is to eliminate all the zombies before they get you. Check out the screenshots below, but be warned some are quite brutal. Especially if you live in Germany please close your eyes and leave this website immediately because you will be faced with pure amounts of violence and horror.

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NoLimits2: Ride For Your Life!

Killing zombies while riding coasters will unlock new weapons and other even cooler rides. We are still working on the multi-player part of the game, which will at least contain coop, domination and capture the 6 flags multi-player modes. A big thank you goes to Phyter, for providing us these exclusive screenshots. [ol]

Tunnels and Dive-Machines
I am proud to show new screenshots from NoLimits2. The underground tunnels are done and working nicely. One will be able to create tunnels through terrain and even below water. It is even possible to create tunnels right through the water. Also the Dive-Machine is done. The Dive-Machine will be one of the new coaster-styles that will be introduced in NL2. We recreated the ten-seats across floorless version. Tom and Kevin did a great job in recreating the trains, while I was working in parallel on the engine to support the new train features. First of all the train bogeys will now work like the real thing. I implemented a true A-steering (German: Achsschenkellenkung) bogey simulation. That means the left and right parts of the bogey will perfectly follow the track and will rotate independently in all axes. This can be seen on the first screenshot. The true A-steering simulation will make NoLimits2 move ahead into realism and leave the status of a game behind.
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NoLimits2 tunnels and dive-machine

Please notice how the track gets darker, the further it goes down into the tunnel. The screenshots also show the new rails in action. Both the trains and rails use multiple textures to create the final image. Diffuse maps, bump maps, specular maps and reflection maps are used to recreate a realistic looking track. We hope you like that. We are working hard on finishing the product. Even when you won't hear much from us, you can bet that we are busy working on NoLimits2. Obviously there is still a lot of work left to do. Everyone who has ever worked on a large project can probably confirm how the complexity increases dramatically with the size of the project. I had to learn that the hard way. [ol]
Description of .env files added

I added a short description of environment files to the howtos. [ol]

Fun with PHP

I did some major changes to the website. Several parts of the site are now generated dynamically. I never was interested much into webprogramming, but it was time to improve things and get rid of ancient static HTML. I decided to take a couple of days off from work on NL2 and learn PHP. Since the website is now more flexible, website updates might happen more frequently now. [ol]