The team behind NoLimits 2 Roller Coaster Simulator announces Oculus Rift support is now available. Virtual Reality fans can now enjoy the most realistic roller coaster simulation software in The Rift and create the rides of their dreams with a powerful built-in sandbox editor. The NoLimits team combines exceptional detail and realism with a 100% custom next generation 3D engine to create the best virtual sandbox available. Dozens of roller coaster manufacturers and themed entertainment design companies use the accurate physics of NoLimits to help design real attractions. One square mile of workspace allows for a huge sandbox for your imagination to run wild. With a custom scripting engine, powerful track shaping tools, detailed environment and terrain settings, custom lighting, and 3D custom scene object support, the only limit is your imagination.
Virtual Reality using The Rift and new Gyro Tower
Our fans have been waiting for this and we are very happy to announce that Oculus Rift support has arrived successfully. Be sure to have the Oculus Runtime 0.43 installed for your 3D roller coaster VR experience. NL2 will directly detect the Rift attached and will ask you if you want to enable VR mode. If you do not own a copy of NL2 yet, you may first try out the new demo. We added Rift support directly into the free demo, so you can try it first. If NoLimits 2 in the Oculus Rift were any more realistic you would have to pay for parking and wait in line! Rift users now can use the roller coaster editor of NL2 to create an endless number of virtual roller coasters.
We are also happy to announce that NoLimits 2 takes the next step by providing our first high quality flat-ride scene object. Our new team member Marco Gudat created the fully functional Gyro Observation Tower ride object. The object is now official part of NL2 and can be added to any custom park. It can be ridden by pressing E, just like a coaster, and you can even toggle between the fifty seats inside the car. It comes with a fully functional ride sequence with animated doors, animated steel cables and sound effects. It even plays some music when you ride it. We are planning to include more high quality flat-rides in upcoming updates.
In the latest update we added experimental support for Collada (DAE) custom scene object files. Support for DAE is still beta. We are targetting to make it work with the most common 3D modelling programs out there. This will allow our users to easily extend the program with their custom scenery objects. [ol]
After the successful release of Nolimits 2 we continued to work hard to give customers the best possible virtual roller coaster experience. We brought out lots of small updates that gave you new features and bugfixes so far. We will continue supporting our community as best as we can to make sure NoLimits 2 is the best roller coaster simulator out there.
First of all we got a new review from John Wardley, one of the best known professional ride designers who designed rides such as AIR and Nemesis at Alton Towers.
John is a long time NoLimits user. He is retired by now, I am sure he would have loved to use NoLimits 2 if he would still be in buisiness.
We recently successfully released NoLimits 2 on the Steam gaming platform. Steam is a very successfull app store for games and we are proud our product is also available on this platform. We offer a very generous service by providing free Steam keys to customers who purchased or will purchase NoLimits 2 from our website nolimitscoaster.com. We do not do that automatically. If you are using Steam and are interested in a key, please send an email to our support team (firstname.lastname@example.org). Be sure to send this email using the address that you purchased the program for, otherwise give detailed information about your purchase so that support can verify your purchase. Please keep in mind that it may take several days to process your request. We will send out the key as soon as possible.
We have been busy working on some really cool features that are in the pipeline such as the long awaited Wing Coaster. A couple of more cool new features are on the horizon as well. The next coming update will bring out Steam Workshop integration to the Steam version of NoLimits 2. It will be possible to share parks with other users using Workshop inside Steam. This is a Steam only feature, but we will continue to bring out updates for the website version as well. Please support us by buying the website version, you will receive a Steam key for free if you request it.
We also have Marco Gudat as a new team member. We are proud to have Marco onboard. He is known to the NL2 community by his nicknames "freefall" and "MGrides". Marco will be responsible for creating more flat ride scenery objects to fully show off how well NoLimits 2 can be used to simulate whole parks with lots of other rides next to roller coasters. He already created a couple of really cool scenery objects free to download on various community websites.
Another cool feature we will take our hands on as soon as possible is Oculus Rift support. We have multiple developer kits (DK1 and DK2) and already started playing with it. NoLimits 2 will support the Oculus, it is only a question of time.
Last but not least we did a poll on our facebook page and asked for your opinion what you want next. After the long requested Wing Coaster, which is in the pipeline as mentioned already, most users requested a Mac version. We are around 90% done with the Mac version but are quite frustated because of some difficulties we experienced. We highly believe in what our fans want but gave the port a slightly lower priority for now. We have been informed that NoLimits 2 works quite well using Parallels, maybe that is an option in case your are tired of waiting for our NoLimits 2 Mac port. [ol]
NoLimits 2 is released. It is done. Believe it or not. We successfully launched the Windows version last weekend. The NoLimits Development Team hopes you will like it and have a lot of fun with it.
We need a short break now and will then look forward into fixing the most serious problems. Please note that we haven't confirmed a Mac version yet. Right now there is the Windows version only. The Mac version of NoLimits 1 did sell well and was profitable, so chances are high that we will bring out a Mac version, too, at some point. I will slowly update this website with NoLimits 2 content and news, and will inform you as soon as we have NL2 updates for you. [ol]
After over 8 years of development, numerous burnouts, adding of countless features that were originally not planned, and 670,000 lines of code, we are proud to announce the official release date of NoLimits 2, finally.
The NoLimits Development Team wishes all NoLimits users a Happy New Year 2014. Only 10 days left until the product will launch.